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TileStorm Evolution Authoring Guide

Create a map in TileStorm Evolution, test it in play mode, then publish it to the shared community catalogue when it is ready for others to try.

A published map keeps its identity even if you rename it later. Rename freely for presentation; updates replace the same shared map instead of creating duplicates.

Create and test a map

  1. Launch TileStorm Evolution and switch to Editor mode.
  2. Build the map layout, add start/end markers where required, and set the map name to something readable.
  3. Switch to Player mode and play through the map so obvious setup issues are caught before publishing.
  4. Save the database if you want a local recovery point before publishing.

Publish to the community catalogue

  1. Open Options in the game.
  2. Open Community to bring up the shared map catalogue.
  3. Select the local or currently loaded map you want to share.
  4. Press Publish or Publish Loaded.
  5. Wait for the upload to complete. GitHub Pages may take a short moment before the public portal shows the update.

Update an existing shared map

  1. Load the map in TileStorm Evolution.
  2. Make your changes and test the result.
  3. Publish again from the Community catalogue.
  4. The shared entry is updated in place, including its display name, package, timestamp, and preview image when available.

Import maps from the community

  1. From the web portal, click Open in TileStorm on a map to launch directly into it.
  2. From inside the game, open Options > Community.
  3. Use Import or Update Local to bring a shared map into your local catalogue.
  4. Use Import / Update All Remote when you want to sync every shared map currently listed.

Curating shared maps

During development, publisher/admin builds can remove shared maps from the Community catalogue. On the web portal, the Admin tools section can also remove entries when supplied with a suitable GitHub access token.